| 1 | /* Random pseudo generator number which returns a single 32 bit value |
| 2 | uniformly distributed but with an upper_bound. |
| 3 | Copyright (C) 2022 Free Software Foundation, Inc. |
| 4 | This file is part of the GNU C Library. |
| 5 | |
| 6 | The GNU C Library is free software; you can redistribute it and/or |
| 7 | modify it under the terms of the GNU Lesser General Public |
| 8 | License as published by the Free Software Foundation; either |
| 9 | version 2.1 of the License, or (at your option) any later version. |
| 10 | |
| 11 | The GNU C Library is distributed in the hope that it will be useful, |
| 12 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 13 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| 14 | Lesser General Public License for more details. |
| 15 | |
| 16 | You should have received a copy of the GNU Lesser General Public |
| 17 | License along with the GNU C Library; if not, see |
| 18 | <https://www.gnu.org/licenses/>. */ |
| 19 | |
| 20 | #include <endian.h> |
| 21 | #include <libc-lock.h> |
| 22 | #include <stdlib.h> |
| 23 | #include <sys/param.h> |
| 24 | |
| 25 | /* Return the number of bytes which cover values up to the limit. */ |
| 26 | __attribute__ ((const)) |
| 27 | static uint32_t |
| 28 | byte_count (uint32_t n) |
| 29 | { |
| 30 | if (n < (1U << 8)) |
| 31 | return 1; |
| 32 | else if (n < (1U << 16)) |
| 33 | return 2; |
| 34 | else if (n < (1U << 24)) |
| 35 | return 3; |
| 36 | else |
| 37 | return 4; |
| 38 | } |
| 39 | |
| 40 | /* Fill the lower bits of the result with randomness, according to the |
| 41 | number of bytes requested. */ |
| 42 | static void |
| 43 | random_bytes (uint32_t *result, uint32_t byte_count) |
| 44 | { |
| 45 | *result = 0; |
| 46 | unsigned char *ptr = (unsigned char *) result; |
| 47 | if (__BYTE_ORDER == __BIG_ENDIAN) |
| 48 | ptr += 4 - byte_count; |
| 49 | __arc4random_buf (ptr, byte_count); |
| 50 | } |
| 51 | |
| 52 | uint32_t |
| 53 | __arc4random_uniform (uint32_t n) |
| 54 | { |
| 55 | if (n <= 1) |
| 56 | /* There is no valid return value for a zero limit, and 0 is the |
| 57 | only possible result for limit 1. */ |
| 58 | return 0; |
| 59 | |
| 60 | /* The bits variable serves as a source for bits. Prefetch the |
| 61 | minimum number of bytes needed. */ |
| 62 | uint32_t count = byte_count (n); |
| 63 | uint32_t bits_length = count * CHAR_BIT; |
| 64 | uint32_t bits; |
| 65 | random_bytes (&bits, count); |
| 66 | |
| 67 | /* Powers of two are easy. */ |
| 68 | if (powerof2 (n)) |
| 69 | return bits & (n - 1); |
| 70 | |
| 71 | /* The general case. This algorithm follows Jérémie Lumbroso, |
| 72 | Optimal Discrete Uniform Generation from Coin Flips, and |
| 73 | Applications (2013), who credits Donald E. Knuth and Andrew |
| 74 | C. Yao, The complexity of nonuniform random number generation |
| 75 | (1976), for solving the general case. |
| 76 | |
| 77 | The implementation below unrolls the initialization stage of the |
| 78 | loop, where v is less than n. */ |
| 79 | |
| 80 | /* Use 64-bit variables even though the intermediate results are |
| 81 | never larger than 33 bits. This ensures the code is easier to |
| 82 | compile on 64-bit architectures. */ |
| 83 | uint64_t v; |
| 84 | uint64_t c; |
| 85 | |
| 86 | /* Initialize v and c. v is the smallest power of 2 which is larger |
| 87 | than n.*/ |
| 88 | { |
| 89 | uint32_t log2p1 = 32 - __builtin_clz (n); |
| 90 | v = 1ULL << log2p1; |
| 91 | c = bits & (v - 1); |
| 92 | bits >>= log2p1; |
| 93 | bits_length -= log2p1; |
| 94 | } |
| 95 | |
| 96 | /* At the start of the loop, c is uniformly distributed within the |
| 97 | half-open interval [0, v), and v < 2n < 2**33. */ |
| 98 | while (true) |
| 99 | { |
| 100 | if (v >= n) |
| 101 | { |
| 102 | /* If the candidate is less than n, accept it. */ |
| 103 | if (c < n) |
| 104 | /* c is uniformly distributed on [0, n). */ |
| 105 | return c; |
| 106 | else |
| 107 | { |
| 108 | /* c is uniformly distributed on [n, v). */ |
| 109 | v -= n; |
| 110 | c -= n; |
| 111 | /* The distribution was shifted, so c is uniformly |
| 112 | distributed on [0, v) again. */ |
| 113 | } |
| 114 | } |
| 115 | /* v < n here. */ |
| 116 | |
| 117 | /* Replenish the bit source if necessary. */ |
| 118 | if (bits_length == 0) |
| 119 | { |
| 120 | /* Overwrite the least significant byte. */ |
| 121 | random_bytes (&bits, 1); |
| 122 | bits_length = CHAR_BIT; |
| 123 | } |
| 124 | |
| 125 | /* Double the range. No overflow because v < n < 2**32. */ |
| 126 | v *= 2; |
| 127 | /* v < 2n here. */ |
| 128 | |
| 129 | /* Extract a bit and append it to c. c remains less than v and |
| 130 | thus 2**33. */ |
| 131 | c = (c << 1) | (bits & 1); |
| 132 | bits >>= 1; |
| 133 | --bits_length; |
| 134 | |
| 135 | /* At this point, c is uniformly distributed on [0, v) again, |
| 136 | and v < 2n < 2**33. */ |
| 137 | } |
| 138 | } |
| 139 | libc_hidden_def (__arc4random_uniform) |
| 140 | weak_alias (__arc4random_uniform, arc4random_uniform) |
| 141 | |